Re: Non-Real Time Audio

Ulrich G. Kliegis (
Wed, 16 Aug 1995 01:09:47 +200

> One for the wish list: provide an option for a "buffered" mode of
> operation for audio. This would provide high quality audio by
> allowing audio data to accumulate in a local buffer (or on disk)
> before being listened to. It would compromise the real time aspect of
> the data, but users having trouble getting good audio in real time
> might not mind the trade-off. What do you think?
This leads to the question: If audio is activated, does it have
priority in the transmission over the video information? At least, it
should have (Audio distortions are worse than video flicker.)

Ulrich G. Kliegis
Phone (x49) 431 33 11 44

Don't flame me, I'm only the keyboard player...