Re: Non-Real Time Audio

Ulrich G. Kliegis (Ulrich.Kliegis@kiel.netsurf.de)
Wed, 16 Aug 1995 01:09:47 +200


> One for the wish list: provide an option for a "buffered" mode of
> operation for audio. This would provide high quality audio by
> allowing audio data to accumulate in a local buffer (or on disk)
> before being listened to. It would compromise the real time aspect of
> the data, but users having trouble getting good audio in real time
> might not mind the trade-off. What do you think?
>
>
This leads to the question: If audio is activated, does it have
priority in the transmission over the video information? At least, it
should have (Audio distortions are worse than video flicker.)

Ulli
------------------------------------------
Ulrich G. Kliegis
Phone (x49) 431 33 11 44

Don't flame me, I'm only the keyboard player...