CU - Gaming

Gary Dietz (gdietz@wpine.com)
Tue, 19 May 1998 07:02:11 -0400


Or, perhaps a documented game plug-in interface that used the chat channel
to pass game data between players.

Would anybody build a game for this? I'd love CU-Chess.

Gary

>Perhaps this isn't the appropriate forum to continue this, but as it is
>at least tangentially related to cu-see-me I'll continue until other object...
>
>Maybe it isn't necessary to have people "take turns" in the classic sense of
>a game, anymore than if the party was actually together in the flesh.
>What I mean is that everyone would be walking and examing stuff more or
>less autonomously, confering on what they have found, etc. The synchronisation
>with that the "game part" of the game is doing would probably only need
occur during
>battles with things that want to do you harm... When finding a box to open,
>I see no need for someone to "take the floor", but rather a conference to
determine
>who the sacrificial lamb will be in case it explodes. But this too could be
>autonomous if someone decides to just open it without confering...or a
mandatory
>"council" could be part of the rules depending on the circumstance.
>
>Clearly the "game part" would need to run on the ref/server and would
adjudicate/enforce
>whatever rules are there.
>
>Could be an interesting usage of videoconferencing for sure.
>
>Regards, Oz
>
>
>-----Original Message-----
>From: Jason Williams [SMTP:streak@ccwf.cc.utexas.edu]
>Sent: Sunday, 17 May 1998 1:08
>To: CU-SEEME-L@cornell.edu
>Subject: Re: was RE: Quick Cam proplem, now CU ideas
>
>On Sat, 16 May 1998, Gary Dietz wrote:
>> At 05:13 PM 5/15/98 -0500, Jason Williams wrote:
>> >I'm up for offering my reflector...with the limited ability to monitor.
>> >The one problem I've seen with trying stuff like this, the the fact that
>> >there's no way to truly "grant the floor" to someone (turn taking for
>> >example) without also limiting who can be seen at the time as well.
>> >Observer and observer-broadcast are the closest thing to that but that
>> >also restricts video and audio. Ideally, you'd want EVERYONE to be seen,
>> >but only certain people's chat to be visible.
>>
>>
>> Unless you use MeetingPoint.
>
>Perhaps you could explain how I can use MeetingPoint to limit when people
>can chat while keeping their video visible to everyone. I must have
>missed that feature as I was testing. I know of observer mode, but then
>cuts off all video, audio, AND chat from those not in the admit-sender
>list. I wish only the chat to be cut off. Ideally, there'd be a
>moderator that could control who's turn it was. Something like "turn -c
><ID> <IP>" so that no one's chat will go thru except for that IPs. I
>never heard back from White Pine concerning the "aux-data <IP> on|off"
>feature that I would have liked to see in MPCS. It could have been
>extended wonderfully for this purpose.
>
>If you're thinking about the GUI "grant floor" and "remove floor", I
>believe all that does is send a "admit-sender <IP>" to the reflector to
>grant, and "admit-sender -d <IP>" to remove. IE: it's the same thing as
>observer mode. But I could be wrong.
>
>--
>streak@ccwf.cc.utexas.edu * Jason Williams -- Austin, Tx. | |
>streak@mail.utexas.edu * University of Texas at Austin | ___ |
>streak@cs.utexas.edu * BS Computer Science \_|_/
>*************** http://ccwf.cc.utexas.edu/~streak/ **************|
>
>

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